Mass Effect 2’s project lead Casey Hudson talked about how the team approaches a game that is dependant on the different choices made by millions of gamers.  He said,

What this says to me is that built into Mass Effect 2 are 1,000 scenarios with multiple outcomes, whether they be choosing a Renegade option versus Paragon, or even something as minute as whether you talked to an NPC at all. Sure, some of these moments may carry some weight when it comes to the final game in the franchise, but I can imagine that only about a handful will really be meaningful.

It would really be a tremendous feat, from a storytelling perspective, if Bioware could create a unique experience based on each gamer’s decisions from the previous games, but asking for that is like asking for some new weapons without having to pay.

There is no doubt in my mind that Mass Effect 3 will be an awesome game, whether it takes 1 or 1,000 variables from my previous play-throughs. What really counts is a great story and an even more polished combat system. Oh, and please, for the love of all that is good, do not make me mine the universe again. I soaked that thing dry already.

Which would you prefer, a somewhat flawed Mass Effect 3 that gives each gamer a unique experience, or one that might not be tailored to you but one that blows your socks off?

Source: CVG